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No coding skills required.
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Traffic lights intersections support.
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Priority intersections support – cars decide by themselves to wait or to enter an intersection.
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Roundabout support – cars wait until the roundabout is free.
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Narrow road support – cars wait until the lane is free before changing it.
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Overtake – cars automatically overtake each other if the road has multiple lanes.
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Building avoidance – if a car hits a building, it will try to recover itself.
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Customizable car properties – acceleration, max speed, brake speed, steer angle etc.
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Variable number of wheels – from 3 to as many as you want.
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Automatically car assignments – made just by pressing a button.
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Speed routes – set speed restrictions for some lanes or areas and all cars will follow them.
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Car types – assign different types to cars and you can restrict access on some roads based on car types (ex: trucks are allowed only on the first lane and are not allowed inside the cities).
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Lights support – main lights, brake lights, blinkers, reverse lights that automatically work.
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Sound support – basic engine sound for each car based on acceleration and speed.
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Hard shadow support – useful is you need even more performance.
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Custom editor tools – a lot of editor windows to make the integration process as smooth as possible.
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Simple API for advanced functionalities.
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Parallel job system – for better performance.
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Burst compiler – to speed up the computations.
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No wheel colliders – raycasts are used for better performance and high accuracy.
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Pooling system – spawns the cars around the player so you can create high density traffic with low number of used cars. Very scalable for huge environments.
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Layer management – for better optimization.
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Waypoints driving – it comes with an easy to use Waypoint editor, so waypoint generation is semi-automatically.
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Full editor script that automatically prepares your car.
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Full code is provided and fully commented, no dlls.
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Works with any version of Unity above 2019.1.0 with any Unity licence available.
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Works with any supported Unity platforms.