Gley Tutorials

Unity tutorials about the tools used to build and publish a game, most of them with free companion tools on GitHub. They come out of fifteen years of shipping mobile games, which is the same experience behind the assets we publish — Mobile Traffic System for traffic AI, Mobile Pedestrian System for crowds, and the Complete City Traffic & Pedestrian System bundle when you need both.

The videos below cover general Unity and store-publishing topics. Setup and integration guides for the traffic and pedestrian assets live in the documentation and on the YouTube channel.

Share Screenshot

Check Internet Availability

Publish on Google Play

Create In App Products

Achievements & Leaderboards

App Tracking Transparency

Gley Tips

Short videos that will help you with making and publishing your game

Google Play 64-bit error

On Device Debugging

Enable Multidex 

Change Default Naming

Using Custom #define

Lock Inspector Panel

Highlight GameObject

Fixing Open SSL not found

Fixing unexpected element

The assets these tutorials come from

We build four Unity packages, all aimed at the same problem — a city that looks empty.

Mobile Traffic System runs 300 AI cars on a phone, with overtaking, giving way and traffic lights handled for you. Mobile Pedestrian System adds crowds that share those same lights and crossings. The Complete City Traffic & Pedestrian System bundles both, and Mobile Traffic Truck adds low-poly semi trucks and trailers that drop into the traffic system in one click.

There is also a longer list of the third-party Unity assets we buy and use ourselves — city builders, road tools, vehicle packs and the editor tools worth the money.

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